Introducing CUDA Rust: Two Tracks for Writing GPU Kernels
NVIDIA announced CUDA Rust, enabling GPU kernels written natively in Rust and compiled to PTX, closing the gap where kernels previously required other languages. Two tracks are offered: SIMT (cuda-oxide, a custom rustc codegen backend) for thread-level control, and Tile for a higher-level, architecture-agnostic approach where the compiler handles mapping. The move aligns with NVIDIA's broader Rust adoption, including the Nova Linux driver and Dynamo's Rust core, targeting systems-level AI infrastructure.